Name
Nationality
Age
Branch
Rank
Buddy
Moral Code
Appearance
Big Dream
How You Met The Group
Experience
Current
Total
Damage Current Capacity
Stress Current Capacity
Strength Heavy Weapons Close Combat Stamina
Agility Driving Mobility Ranged Combat
Intelligence Recon Survival Tech
Empathy Command Persuasion Medical Aid
Name Details
Name Details
Name Details
Name Details
Die 1
Die 2
Ammo Dice
Strength: Agility: Heavy Weapons: Close Combat: Ranged Combat:
Attr
Skill
Ammo Dice
C.U.F. Self Unit
Name Type Ammo Type Rel. RoF Dam Crit Blast Range Mag Armor Weight Spent
Name Type Ammo Type Rel. RoF Dam Crit Blast Range Mag Armor Weight Spent

Armor

Name Location Armor Weight
Name Location Armor Weight

Ailments

Starving
Dehydrated
Sleep Deprived
Hypothermic
Critical Injuries
Diseases
Radiation Curr. Perm.
Load Carrier

Carried Gear

Carry Limit Current Weight
Item Weight
Item Weight

Backpack Gear

Carry Limit Current Weight
Item Weight
Item Weight

Tiny Items

Attr
Skill
Ammo Dice
C.U.F. Self Unit
Vehicle One Name Type Rel. Travel Speed Combat Speed Crew Cargo Armor Front Left Right Rear Fuel Type Cap Cons Current
Vehicle Weapon Name Type Ammo Type Rel. RoF Dam Crit Blast Range Mag Armor Spent
Inventory Component Damage
Vehicle Two Name Type Rel. Travel Speed Combat Speed Crew Cargo Armor Front Left Right Rear Fuel Type Cap Cons Current
Vehicle Weapon Name Type Ammo Type Rel. RoF Dam Crit Blast Range Mag Armor Spent
Inventory Component Damage
Vehicle Three Name Type Rel. Travel Speed Combat Speed Crew Cargo Armor Front Left Right Rear Fuel Type Cap Cons Current
Vehicle Weapon Name Type Ammo Type Rel. RoF Dam Crit Blast Range Mag Armor Spent
Inventory Component Damage
Attr
Skill
Ammo Dice
C.U.F. Self Unit
Name STR AGL INT EMP Hit Cap CUF Skill 1 Rank Skill 2 Rank Skill 3 Rank Skill 4 Rank Typical Gear
Name STR AGL INT EMP Hit Cap CUF Skill 1 Rank Skill 2 Rank Skill 3 Rank Skill 4 Rank Typical Gear

Stockpile


This section is coming soon.
{{character-name}}
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{{/roll-dice}} {{#rollGreater() roll-die-one 0}}
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{{/rollTotal() roll-one-type 6}} {{#rollTotal() roll-one-type 8}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 8}} {{#rollTotal() roll-one-type 10}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 10}} {{#rollTotal() roll-one-type 12}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 12}} {{/rollWasFumble() roll-die-one}} {{#rollBetween() roll-die-one 2 5}} {{#rollTotal() roll-one-type 6}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 6}} {{#rollTotal() roll-one-type 8}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 8}} {{#rollTotal() roll-one-type 10}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 10}} {{#rollTotal() roll-one-type 12}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 12}} {{/rollBetween() roll-die-one 2 5}} {{#rollBetween() roll-die-one 6 9}} {{#rollTotal() roll-one-type 6}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 6}} {{#rollTotal() roll-one-type 8}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 8}} {{#rollTotal() roll-one-type 10}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 10}} {{#rollTotal() roll-one-type 12}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 12}} {{/rollBetween() roll-die-one 6 9}} {{#rollBetween() roll-die-one 10 12}} {{#rollTotal() roll-one-type 10}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 10}} {{#rollTotal() roll-one-type 12}}
{{roll-die-one}}
{{/rollTotal() roll-one-type 12}} {{/rollBetween() roll-die-one 10 12}}
{{/rollGreater() roll-die-one 0}} {{#rollGreater() roll-die-two 0}}
{{#rollWasFumble() roll-die-two}} {{#rollTotal() roll-two-type 6}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 6}} {{#rollTotal() roll-two-type 8}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 8}} {{#rollTotal() roll-two-type 10}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 10}} {{#rollTotal() roll-two-type 12}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 12}} {{/rollWasFumble() roll-die-two}} {{#rollBetween() roll-die-two 2 5}} {{#rollTotal() roll-two-type 6}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 6}} {{#rollTotal() roll-two-type 8}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 8}} {{#rollTotal() roll-two-type 10}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 10}} {{#rollTotal() roll-two-type 12}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 12}} {{/rollBetween() roll-die-two 2 5}} {{#rollBetween() roll-die-two 6 9}} {{#rollTotal() roll-two-type 6}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 6}} {{#rollTotal() roll-two-type 8}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 8}} {{#rollTotal() roll-two-type 10}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 10}} {{#rollTotal() roll-two-type 12}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 12}} {{/rollBetween() roll-die-two 6 9}} {{#rollBetween() roll-die-two 10 12}} {{#rollTotal() roll-two-type 6}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 6}} {{#rollTotal() roll-two-type 8}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 8}} {{#rollTotal() roll-two-type 10}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 10}} {{#rollTotal() roll-two-type 12}}
{{roll-die-two}}
{{/rollTotal() roll-two-type 12}} {{/rollBetween() roll-die-two 10 12}}
{{/rollGreater() roll-die-two 0}} {{#rollGreater() ammo-dice 0}}
{{#rollWasFumble() ammo-roll-one}}
{{ammo-roll-one}}
{{/rollWasFumble() ammo-roll-one}} {{#rollBetween() ammo-roll-one 2 5}}
{{ammo-roll-one}}
{{/rollBetween() ammo-roll-one 2 5}} {{#rollWasCrit() ammo-roll-one}}
{{ammo-roll-one}}
{{/rollWasCrit() ammo-roll-one}}
{{/rollGreater() ammo-dice 0}} {{#rollGreater() ammo-dice 1}}
{{#rollWasFumble() ammo-roll-two}}
{{ammo-roll-two}}
{{/rollWasFumble() ammo-roll-two}} {{#rollBetween() ammo-roll-two 2 5}}
{{ammo-roll-two}}
{{/rollBetween() ammo-roll-two 2 5}} {{#rollWasCrit() ammo-roll-two}}
{{ammo-roll-two}}
{{/rollWasCrit() ammo-roll-two}}
{{/rollGreater() ammo-dice 1}} {{#rollGreater() ammo-dice 2}}
{{#rollWasFumble() ammo-roll-three}}
{{ammo-roll-three}}
{{/rollWasFumble() ammo-roll-three}} {{#rollBetween() ammo-roll-three 2 5}}
{{ammo-roll-three}}
{{/rollBetween() ammo-roll-three 2 5}} {{#rollWasCrit() ammo-roll-three}}
{{ammo-roll-three}}
{{/rollWasCrit() ammo-roll-three}}
{{/rollGreater() ammo-dice 2}} {{#rollGreater() ammo-dice 3}}
{{#rollWasFumble() ammo-roll-four}}
{{ammo-roll-four}}
{{/rollWasFumble() ammo-roll-four}} {{#rollBetween() ammo-roll-four 2 5}}
{{ammo-roll-four}}
{{/rollBetween() ammo-roll-four 2 5}} {{#rollWasCrit() ammo-roll-four}}
{{ammo-roll-four}}
{{/rollWasCrit() ammo-roll-four}}
{{/rollGreater() ammo-dice 3}} {{#rollGreater() ammo-dice 4}}
{{#rollWasFumble() ammo-roll-five}}
{{ammo-roll-five}}
{{/rollWasFumble() ammo-roll-five}} {{#rollBetween() ammo-roll-five 2 5}}
{{ammo-roll-five}}
{{/rollBetween() ammo-roll-five 2 5}} {{#rollWasCrit() ammo-roll-five}}
{{ammo-roll-five}}
{{/rollWasCrit() ammo-roll-five}}
{{/rollGreater() ammo-dice 4}} {{#rollGreater() ammo-dice 5}}
{{#rollWasFumble() ammo-roll-six}}
{{ammo-roll-six}}
{{/rollWasFumble() ammo-roll-six}} {{#rollBetween() ammo-roll-six 2 5}}
{{ammo-roll-six}}
{{/rollBetween() ammo-roll-six 2 5}} {{#rollWasCrit() ammo-roll-six}}
{{ammo-roll-six}}
{{/rollWasCrit() ammo-roll-six}}
{{/rollGreater() ammo-dice 5}} {{#current-crit}}
Crit: {{current-crit}}
{{/current-crit}} {{#current-damage}}
Damage: {{current-damage}}
{{/current-damage}} {{#current-range}}
Range: {{current-range}}
{{/current-range}}